The save format, though, is thoroughly explained. It is not completely finished, but being open source you have the freedom to add/change/remove anything inside of it and, hell, even post it! The main problem is that I'm not that good with commenting my code so you may have a hard time understanding why i=0 and not i=pi/ln(666). This means, less bugs! (now it doesn't analyze bytes anymore!) Whatever, the important thing is that the current algorithm is: faster, better, safer and more extensible (it has to do with encoding, dark stuff). This time, after checking out the wiki, I saw what I should've ended up after "decrypting" a save string so it was relatively easy to figure out the algorithm. Since it was mostly non-working, I decided to go for another try (remake, doh). Ein Blick in die FAQ! Some days ago I have posted an Unturned Editor (which was quite buggy and that kind of stuff).
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